
How a child grows at KTA
Four age tracks, six levels and one journey that starts at a first birthday build and can run all the way to an optional career track β with the passport following the child the entire way.
From a first build to a future path
This is the journey we built the whole academy around. A child can enter at any point β a party, a camp, a club β and the passport simply picks up where they are.
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First Birthday Build
Step 01The passport is created the day a child walks in β even as a guest.
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Explorer
Step 02Safety, tools and a first completed build.
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Saturday Workshop
Step 03Skill badges begin stacking on the foundation.
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Builder
Step 04Measure, assemble and complete a project from a plan.
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Summer Camp
Step 05Accelerated multi-skill progress across five days.
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Maker
Step 06Skills connect into systems: framing, power, flow, climate.
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Build Club / Homeschool
Step 07The continuous pathway β choose a trade skill tree and go deep.
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Capstone Builds
Step 08Open-ended challenges where students design the solution.
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Project Lead
Step 09Plan, budget, sequence and lead a team build.
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Teen Trades
Step 10Specialty labs, guest tradespeople and company visits.
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Trade Pathfinder
Step 11Answer the real question: what am I good at, and what do I enjoy?
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Optional Career Track
Step 12Industry-aligned pre-apprenticeship, college, apprenticeship or career.
The right challenge for the right age
We teach a seven-year-old and a sixteen-year-old from different curricula. Each track has its own goal β confidence, foundation, exploration, leadership.
Explorers
7β9Core goal
Confidence + curiosity
Experience
Discover tools, materials and making
- Safe shop behavior
- Tool identification
- Simple assembly
- First take-home builds
Short sessions, high supervision, maximum encouragement.
Builders
10β12Core goal
Foundation skills
Experience
Measure, construct, troubleshoot
- Measurement and layout
- Fastening
- Hand tools
- Intro powered tools
- Simple plans
The level where accuracy becomes a habit.
Makers
13β15Core goal
Trade exploration
Experience
Systems, trades and larger projects
- Multi-day builds
- Framing and drywall
- Circuits and plumbing basics
- AI-free hands-on problem solving
Skills start connecting into whole systems.
Pathfinders
16β17Core goal
Career exploration + leadership
Experience
Advanced projects, careers, mentoring
- Specialty pathways
- Project leadership
- Guest tradespeople
- Career visits and portfolio
Built to answer: what am I good at, and what do I enjoy?
A climbable ladder, not a leaderboard
Levels cut across every program. A student could start at a birthday party and progress all the way into the teen pathway β and each level requires both XP and verified requirements.
Level 1
Explorer
Ages 7+
I know how to behave safely in a workshop and I can build something.
I can safely exploreCapstone Β· My First Build
Toolbox, planter, race car, birdhouse or sign.
Unlocks
Unlocks Builder Level
Level 2
Builder
Ages 8β12+
I can measure, assemble and complete a project.
I can follow a plan and buildCapstone Β· Builder Challenge
Read a simple plan and build the object it describes.
Unlocks
Unlocks Maker Level
Gate: 750 Build XP
Level 3
Maker
Ages 10β14+
I can use core skills on my own and see how systems connect.
I can independently use core skillsCapstone Β· Build a Room
A miniature wall section: stud framing, electrical box, wire pathway, plumbing pathway, insulation, drywall, paint finish and a smart-home component.
Unlocks
Unlocks Craft Builder Level
Gate: 2,000 Build XP
Level 4
Craft Builder
Ages 12β16+
I don't just follow instructions β I can figure things out.
I can solve problems and combine skillsCapstone Β· Open Design Challenge
"We need storage for twelve tools in a 30-inch-wide space. Design a solution."
Unlocks
Unlocks Project Lead Level
Gate: 4,000 Build XP
Level 5
Project Lead
Ages 14β17
I can plan and complete a project with a team.
I can plan and lead a complete buildCapstone Β· Team Build
Lead a small crew from drawing to final presentation.
Unlocks
Unlocks Trade Pathfinder Level
Gate: 7,000 Build XP
Level 6
Trade Pathfinder
Ages 15β17
I can go deep in a specialty and help someone else get started.
I can explore specialized trade pathways and mentor othersCapstone Β· Pathway Capstone
A specialty build presented to instructors and a guest tradesperson.
Unlocks
Opens the optional career track
Gate: 11,000 Build XP
Parents buy access. Kids earn advancement.
We would never build a system where a parent can effectively buy a higher skill level. Membership determines what a family can attend and how fast they can move β never what a child is certified to do.
Experience
What it unlocks
How it moves the passport
Birthday Guest
A single celebration
Earn XP + discovery badges
Workshop Student
Saturday workshops
Earn project + skill progress
Camp Builder
Holiday & summer camps
Accelerated multi-skill progress
Build Club Member
Weekly after-school club
Continuous skill pathway
Homeschool Member
Weekly daytime curriculum
Full structured 6-semester curriculum
Teen Trades Member
Specialty teen labs
Specialty trade pathways
KTA Unlimited
Multiple pathways & open build
Access to every skill tree
A digital rΓ©sumΓ© of what a kid knows how to do.
Years of projects, photographs, badges, instructor feedback and verified competencies β far bigger than a loyalty program, and the part of KTA that is genuinely hard to copy.
Read the parent guide