Student building a low-voltage training circuit
Skill Trees & Curriculum

Eight trade skill trees

Imagine a video-game skill tree with multiple branches β€” Build, Power, Flow, Climate, Fix, Mechanical, Tech and Plan. A child chooses where to go deep, and every node unlocks the next.

Choose a pathway

Where a child goes deep

Pick any pathway to see its progression chain. Nodes unlock in sequence β€” a student reaches Furniture Build only after Joinery, and Joinery only after Measuring and Layout.

Build pathway

πŸ”¨ Woodworking

Measure twice. Build once.

The core craft pathway β€” from naming a hammer to building real furniture.

5 progression nodes
  1. 01

    Tool Basics

    Name it, hold it, care for it.

  2. 02

    Measuring and Layout

    Fractions, marking and square lines.

  3. 03

    Joinery

    How two pieces become one, permanently.

  4. 04

    Furniture Build

    A finished piece that has to be square and strong.

  5. 05

    Advanced Build

    Complex geometry, finish quality and design choices.

The competency framework

Ten domains underneath every badge

Underneath the badges and the levels is a real competency framework β€” ten domains that map cleanly onto established trade education, from safety through professional skills.

01🦺

Safety

PPE, shop behavior and hazard recognition.

  • PPE selection
  • Safe work zones
  • Hazard recognition
  • Emergency procedures
  • Tool clearance
02🧰

Tools

Hand tools, approved powered tools and how they are cared for.

  • Tool identification
  • Hand tool use
  • Approved powered tools
  • Tool maintenance
  • Storage and care
03πŸ“

Measure

Fractions, angles, layout and reading plans.

  • Fractions and decimals
  • Marking and layout
  • Square lines
  • Angles
  • Plan reading
  • Estimating
04πŸ”¨

Build

Wood, framing, drywall, fasteners and finish.

  • Material selection
  • Framing
  • Fastening
  • Drywall
  • Finish work
  • Build sequencing
05⚑

Power

Electrical concepts, circuits and low voltage.

  • Electrical concepts
  • Circuits
  • Switches and loads
  • Low voltage
  • Electrical safety
  • Troubleshooting
06🚰

Flow

Plumbing, fittings, valves and water systems.

  • Pipe and fittings
  • Valves
  • Fixtures
  • Water systems
  • Leak diagnosis
07❄️

Climate

HVAC, airflow, insulation and efficiency.

  • Airflow
  • Heating and cooling
  • Refrigeration concepts
  • Thermostats
  • Energy efficiency
08βš™οΈ

Mechanical

Gears, motors and automotive concepts.

  • Fasteners
  • Gears
  • Motors
  • Vehicle systems
  • Diagnostics
09πŸ€–

Technology

Networks, sensors, smart homes and automation.

  • Networking
  • Cabling
  • Sensors
  • Smart home
  • Automation
  • Robotics and IoT
10πŸ“‹

Professional

Planning, teamwork, communication and leadership.

  • Planning
  • Teamwork
  • Communication
  • Quality inspection
  • Mentoring
  • Employability
Every module, the same shape

The class rhythm

Discover β†’ Learn β†’ Practice β†’ Build β†’ Inspect β†’ Reflect β†’ Unlock. The same formula runs through every program, which is what makes the curriculum teachable and, eventually, franchisable.

5 min

Discover

What are we building, and why does it matter?

10 min

Learn

The concept, the tool, the safety standard.

15 min

Practice

Individual reps on the isolated skill.

35 min

Build

The real project, hands on real materials.

5 min

Inspect

Evaluate workmanship against the standard.

5 min

Reflect

What worked? What would you change?

5 min

Unlock

XP, badges and the next recommended challenge.

Passport updated

The same seven beats run through a birthday build, a Saturday workshop, a camp day and a homeschool session β€” only the length changes. That consistency is what makes the curriculum teachable, measurable and, later, franchisable.

Curriculum architecture
πŸ“

Aligned with real trade education β€” not invented from scratch.

The ten domains map onto HBI's PACT Core (safety, construction math, tools and materials, employability) and its specializations into carpentry, electrical, plumbing and HVAC β€” and onto Home Depot's Skills Explorers model for ages 11–17. We didn't reinvent the wheel; we made it age-appropriate.

Read the research notes